Jun. 14th, 2008

prince_corwin: (Default)
This is a continuing review section of the new 4e rules. There is a running score sheet at the end, and links to previous review sections, but the bulk is under the cut, to spare your flist view.

These are also kept unlocked.

PHB: Characters, Class Particulars and Advancement )


So at this point, I grade things as follows:

  • Class Roles:
    • Leaders: A- (seriously, just for moving Clerics out of the medic role, and because I think the Warlord class really adds something)
    • Defenders: B (There's only so interesting you can make a Fighter, but they tried)
    • Strikers: C+ (Rogues are lacking, and Warlocks are too setting-specific)
    • Controllers: B- (They really should have had another type here. I suspect Druids will be future Controllers)
  • Classes Overall: B
  • Paragon: F (Seriously, this is fucked up)
  • Epic: F (Can I give less than an F? How about a Q? Can I give a Q-?)

  • Character Stats: B- (Needs a hack to allow dramatic flaws, but it's an easy hack)
  • Character Races: C (Too much genre dependence over almost half the choices, some of which can't be fixed except by banning.)
  • Class Fairness: A- (I feel like I'm giving this against my will)
  • Class Simplicity: B (Too simple, in some respects. I'll flesh that out more in the next reviews, as it includes feats and skills)
  • Class Aesthetics: C- (This balances out that A- grade, because the spellcasters, while fair, just seem flat)
  • Class Powers: C- (This would be higher, but the Encounter/Daily thing is broken for my style, and because I can't tell without playing whether these class powers are really meaningful on the battleground. Probably would have been a B- without that former.)


Other reviews:
PHB: Characters, Preliminaries and Basics
PHB: Characters, General Differentiation and Advancement

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